How to do the Quest
- Find the NPC Guardian of Eternum, located in the quest area, right next to the entrance teleport, and say: hi - convince - yes. He only talks to those who meet all the requirements above — if one is missing, he tells you which.
- Go to Elysia Island (green version) via Central Island (-1 floor), look west for a house with an NPC inside called Thalearin Starfall. When you find him, say hi - mission - yes and then look for an item inside a cabinet in the center of Elysia, to the right of the docks.
- After obtaining the lookpick from darkness, return to Thalearin Starfall and say hi - mission - yes.
- Find the NPC Malinian Spiritweaver to the left of the docks, near the waters. When you find him, say hi - mission - yes.
- After that, go to the small church in the center, enter the corridors and go to the end. There you will find an altar near the waterfall, use the altar and also use the table next to it where there are some papers.
- After doing this, return to Malinian Spiritweaver and say hi - mission - yes, and return to Thalearin Starfall to say hi - mission - yes - task - event.
- Go to the underground and find the teleporter to face the Mini-Boss Finrohir Nightwatcher.
- After facing Finrohir, return to Thalearin Starfall and say hi - mission - yes.
- Return to Malinian Spiritweaver and say hi - mission - task - yes.
- Go to the top of the island's main building and use the altar.
- Now go to Malinian Spiritweaver, this time on Vulcania island (red version) and say hi - hope - yes.
- Face the Boss Zharokhan the Soulflayer who is located after passing the teleport inside the temple.
- Several Infernalings will appear during the fight, stay alert and kill them quickly, as they can accumulate and consequently generate very high damage.
- When you defeat him, enter the teleport north of his room.
- Find the Malinian Spiritweaver inside the new room and say hi - mission. Choose which Coffin you want to open, according to the vocation you choose.
The quest is repeatable. The first reward comes from defeating Zharokhan the Soulflayer once. From there on, each new reward requires 7 kills of the boss: kill it 7 times, cross the fog and the chest opens again. The counter resets on every reward taken, and there is no limit to how many times you can repeat it.
The chest tells you how many kills are missing if you try to open it too early, and the fog before the reward room runs the same check — if it pushes you back, it is because the counter has not reached 7 yet.
Besides the chest, Zharokhan himself can drop items of any vocation (mega rare), regardless of the set you chose at the chest.
How to defeat Finrohir Nightwatcher
When entering the room, pay attention to the pink and blue tiles. If the pink tile flashes, avoid staying close to it.
Be careful with the blue tiles. If it flashes, like the pink tile, it will explode, but this time in a straight horizontal and vertical line. Also avoid staying in the squares where there may or may not be a blue tile off-screen.
The best strategy is to stay on the wooden tiles, near the pink ones that haven't flashed.
The summons will continue to spawn over time, always pay attention to their quantity to kill them quickly, preventing the room from filling up with too many of them to avoid taking too much damage.
How to defeat Zharokhan the Soulflayer
When entering the room, pay attention to the room effects. If random black smokes start appearing on the map, run to the specific vortexes for each vocation.
Stepping correctly on the vortexes is extremely necessary, otherwise, each vortex wrong or not stepped on will cause damage between 6500 and 8500 in a straight line hitting the other vortexes and doubling the damage because they are facing each other (players can easily take HS in this case). In addition to causing a lot of damage, it will heal all creatures within the room, including the Boss, for a considerable amount. Stepping correctly will cause the opposite, the Boss will take considerable damage for each tile stepped correctly.
Green vortex, which is in the upper left corner, should only be stepped on by druids.
Purple vortex, which is in the upper right corner, should only be stepped on by sorcerers.
Yellow vortex, which is in the lower right corner, should only be stepped on by paladins.
Red vortex, which is in the lower left corner, should only be stepped on by knights.
Whether stepping correctly or not, 4 distorted copies of the players in the room will spawn. Each copy will have specific abilities to make the battle with the final Boss more difficult.
Causing damage to the copies will make the damage be shared among all the members of the room, respecting the type of copy with the vocation of the players. The knight copy will redirect damage to all knights in the room.
The Knight version copy, in addition to causing considerable damage and taking a lot of damage, will use an ability that will pull all player targets within the room to him for a few seconds.
The Paladin version copy will cause massive damage to players in the room, being at a distance and using many target abilities and area damage.
The Sorcerer version copy, in addition to causing considerable damage, will use red magic walls in front of all druids in the room, blocking the druids' healing. Pay attention to the sorcerer's movements and always stay mobile so as not to get trapped.
The Druid version copy, in addition to causing considerable damage, will heal and make the creatures in the room invisible for a few seconds, an effect that can only be reversed by causing damage to them.
Creatures will continue to spawn within the room, pay attention to the Infernalings so as not to accumulate so many and make the final fight even more difficult.
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