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Codex — How It Works

The Codex is your personal collection of combat bonuses. It is not tied to any item: it belongs to the character and follows you with whatever set you are wearing.

There are 17 bonuses, each with its own level from 1 to 100. To raise a level you pay gold and hand over materials, and the attempt has a chance to fail. The higher the level, the more expensive and the riskier it gets.

Failing never resets anything. The level you already have never drops. You lose the attempt, and you have a chance to keep what you spent — see Fail-safe below.


The 17 Bonuses
Bonus Type Level 1 Level 50 Level 100 What it does
Critical Chance Attack +0.25% +12.50% +25.00% Increases your critical hit rate, dealing more damage to creatures and other players.
Critical Damage Attack +0.50% +25.00% +50.00% Increases how much extra damage your critical hits deal.
Experience Base +0.20% +10.00% +20.00% Increases all the experience you gain.
Elemental Bond Attack +0.30% +15.00% +30.00% Converts part of your damage into the element of your weapon.
Health Points Base +50 +2500 +5000 Increases your maximum hitpoints.
Loot Base +0.25% +12.50% +25.00% Increases the amount of loot dropped by creatures.
Life Leech Support +0.20% +10.00% +20.00% Returns part of the damage you deal as hitpoints.
Mana Leech Support +0.20% +10.00% +20.00% Returns part of the damage you deal as mana.
Momentum Support +0.15% +7.50% +15.00% Chance to instantly reset the cooldown of a spell you cast.
Mana Points Base +50 +2500 +5000 Increases your maximum mana.
Onslaught Attack +0.15% +7.50% +15.00% Chance to deal a burst of greatly increased damage.
Ruse Support +0.12% +6.00% +12.00% Chance to completely dodge an incoming attack.
Skill Points Base +1 +50 +100 Increases all of your skills.
Training Skill Base +0.50% +25.00% +50.00% Increases the skill you gain while training.
Transcendence Support +0.08% +4.00% +8.00% Chance to briefly assume your vocation avatar form.
Tier Amplification Support +0.10% +5.00% +10.00% Amplifies the trigger chance of your tier bonuses.
Ruse Penetration Attack +0.12% +6.00% +12.00% Reduces the chance your target has to dodge your attacks.
The value is linear: the bonus at level N is always the level 1 value times N. No surprises, no spikes.

Price and Chance
Bonus 1st level growth chance lv1 chance lv25 floor lv with 100b
Critical Chance 12 mi x1.20 89% 72% 15% 40
Critical Damage 12 mi x1.20 89% 72% 15% 40
Experience 25 mi x1.25 84% 65% 10% 30
Elemental Bond 30 mi x1.25 79% 60% 10% 30
Health Points 9.4 mi x1.17 94% 80% 20% 47
Loot 25 mi x1.25 84% 65% 10% 30
Life Leech 19.5 mi x1.22 87% 69% 12% 35
Mana Leech 19.5 mi x1.22 87% 69% 12% 35
Momentum 39 mi x1.30 79% 59% 10% 25
Mana Points 9.4 mi x1.17 94% 80% 20% 47
Onslaught 39 mi x1.30 79% 59% 10% 25
Ruse 39 mi x1.30 79% 59% 10% 25
Skill Points 270 mi x1.35 74% 52% 8% 16
Training Skill 19.5 mi x1.22 87% 69% 12% 35
Transcendence 54 mi x1.35 74% 52% 8% 21
Tier Amplification 75 mi x1.50 69% 46% 5% 16
Ruse Penetration 39 mi x1.30 79% 59% 10% 25
The price multiplies each level by the factor in the growth column, and the chance drops as you climb, down to the floor. The last column shows how far you get spending 100 billion gold on a single bonus — level 100 is a theoretical cap, not a goal.

Materials by Level Band

The material cost is the same for all 17 bonuses and depends only on the level you are buying. Within each band of 10 levels, the requirement does not change.

Levels Materials per attempt
1 – 10 2× Silver Token
2× Gold Token
3× Dungeon Coin
2× Infernia Coin
5× Bronze Special Key
5× Bronze Special Box
11 – 20 7× Silver Token
7× Gold Token
10× Dungeon Coin
7× Infernia Coin
10× Bronze Special Key
10× Bronze Special Box
21 – 30 10× Silver Token
10× Gold Token
15× Dungeon Coin
12× Infernia Coin
15× Bronze Special Key
15× Bronze Special Box
31 – 40 12× Silver Token
12× Gold Token
20× Dungeon Coin
15× Infernia Coin
5× Silver Special Key
5× Silver Special Box
41 – 50 15× Silver Token
15× Gold Token
30× Dungeon Coin
25× Infernia Coin
10× Silver Special Key
10× Silver Special Box
51 – 60 25× Silver Token
25× Gold Token
50× Dungeon Coin
40× Infernia Coin
20× Silver Special Key
20× Silver Special Box
61 – 70 70× Silver Token
70× Gold Token
70× Dungeon Coin
70× Infernia Coin
5× Golden Special Key
5× Golden Special Box
71 – 80 100× Silver Token
100× Gold Token
100× Dungeon Coin
100× Infernia Coin
7× Golden Special Key
7× Golden Special Box
81 – 90 150× Silver Token
150× Gold Token
150× Dungeon Coin
150× Infernia Coin
10× Golden Special Key
10× Golden Special Box
91 – 100 400× Silver Token
400× Gold Token
400× Dungeon Coin
400× Infernia Coin
20× Golden Special Key
20× Golden Special Box
Note that the key and chest change tier as you climb: bronze up to 30, silver up to 60, golden from 61 on. That is what keeps the cost in check — instead of thousands of the same chest, it asks for a few of an increasingly rare one.

Fail-safe — what you do not lose
When the attempt fails Chance to keep
The level you already had always
The gold spent on the attempt 40%
The materials handed over 25%
Gold and materials are rolled separately: you can lose one and keep the other. The level never drops, under any circumstance.

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