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Boss Reward System

Guide

What is the Boss Reward System?

It is a cooperative loot system: when a boss dies, every player who helped defeat it gets their own reward chest, with loot rolled individually based on how much they contributed. There is no loot stealing — nobody fights over the corpse, each player gets their own.

The higher your participation, the better the loot — and only the top participants have a chance at the rarest items.


Participation Score
Factor How it scores
Damage dealt to boss 1 point per 1,500 damage (on small bosses up to 40k HP it counts as % of its total HP)
Damage blocked (tank) 1 point per 10,000 damage taken from the boss
Trapping the boss 0.5 point per 20 seconds (you must block 5 of the boss's 8 surrounding tiles)
Healing allies 1 point per 4,000 HP healed on other participants
Time in the fight 1 point per 60 seconds present in the fight

The score is capped at 100 points. Sorcerers and Paladins (base and promoted) get +10% on the final score. Anti-leech: damage and healing only count if you are within 30 tiles and on the same floor as the boss (healing inside a PZ does not count).


How the reward chest works:

  • Each participant gets their own chest — loot is individual, not shared.
  • Rare items are only available to players whose score is close to the top participant. Low contribution = nearly empty chest.
  • Unique drops (the rarest) can only go to the Top 5 participants — and are broadcast server-wide.
  • If you die or log out, you can still claim the chest on login (within the protection window).
  • Keep your Reward Containers clean: with 93+ stored rewards you get no chest.

  • Universal Drops (every boss)
    Item Chance Note
    Infernia Coin ~20% Global currency (up to 3 per drop)
    Lesser Spiritualist Gem ~7,2% 1 random of 5 types
    Spiritualist Gem ~4,8% 1 random of 5 types
    Greater Spiritualist Gem ~3,2% 1 random of 5 types
    Badge Points Scroll ~2,4% Grants badge points, used in Fantasy Hunt
    Aggressive Stone (level 1) ~0,167% Weapon — 1 of 6 stones, rolled
    Protection Stone (level 1) ~0,167% Shield — 1 of 6 stones, rolled
    Concentration Stone (level 1) ~0,167% Helmet — 1 of 6 stones, rolled
    Battlement Stone (level 1) ~0,167% Armor — 1 of 6 stones, rolled
    Vibrant Stone (level 1) ~0,167% Legs — 1 of 6 stones, rolled
    Earnings Stone (level 1) ~0,167% Boots — 1 of 6 stones, rolled
    Silver Special Key ~0,4% Opens Special Boxes

    The chances above are approximate (for good participants); on top of that, every boss gives Badge Points (1 per boss, 2 during a Double Badge event).


    Bonuses that increase your loot:

  • Bosstiary: if you have a Bosstiary loot bonus for that boss, you get a second chance to drop the boosted items (chest tagged "Boss bonus").
  • Boss of the day: if it is the daily boosted boss, an extra loot bonus applies to all its items.
  • Rotten Blood: the Rotten Blood bonus adds an extra loot multiplier.
  • Bakragore: until you loot your first Bag You Covet, each Bakragore kill increases your chance to drop the bag (up to 100%); once looted, the chance resets.

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