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Guardian of The Manifest System

Guide

Manifesto
Manifesto

What is the Guardian of The Manifest?

The Guardian of The Manifest is a daily challenge system. Every 20 hours, 2 trials are drawn from a pool of 19 missions. Completing BOTH trials and claiming them at the NPC grants +1 Essence of Manifest and access to the powerful Boss Manifesto. Defeating the boss grants +2 Essences. Essences are the currency used to unlock the Energized items — legendary runes, ammunition and potions found nowhere else. Talk to the NPC Guardian of The Manifest in the quest area and use !manifesto anytime to check your progress.


How the System Works
Aspect Description
20h Cycle Every 20 hours you may draw 2 new trials from a pool of 19 possible missions. Both are chosen at random and can be any combination from the pool.
Accept the Trials Say {mission} to the NPC. It shows the 2 drawn trials and asks for confirmation — reply {yes} to accept or {no} to refuse. Progress only starts counting after you accept.
Automatic Progress Trials are tracked automatically as you play (using potions, completing bestiary, collecting Forge Dust, etc.). Use !manifesto or {manifest} anytime to check the progress of your 2 active trials.
Claim After completing BOTH trials, return to the NPC and say {complete}. This grants +1 Essence of Manifest and unlocks Boss access. The claim is manual — it does not happen automatically.
Face the Boss With access unlocked, go to the Boss Manifesto room (as a group). Defeating it grants +2 Essences and the reward chest loot. Each attempt has a 20 hour cooldown.
Spend Essences Use Essences to unlock the Energized items at the NPC (say {unlock}). Each item is unlocked individually, and after that can be bought with gold via {trade} as many times as you want.
NPC The NPC Guardian of The Manifest is in the quest area and speaks Portuguese, English and Spanish (say {portuguese}, {english} or {spanish}). Say {list} to see all 19 possible missions and {essence} to check your balance.

The 19 Missions Pool
# Mission Objective
1 Potions Use 1,000 potions (any type)
2 Foods Eat 50 foods
3 Attack Spells Use 1,000 attack spells
4 Tools Use tools 50 times (shovel, rope, machete, etc.)
5 Heal Heal 100,000 HP with spells
6 Experience Gain 50,000,000 EXP
7 Bestiary Complete the bestiary of 1 creature
8 Buy Buy 5,000 items from NPCs
9 Sell Sell 50 items to NPCs
10 Arena X1 Duel 1 time in Arena X1
11 Depot Open the depot 100 times
12 Forge Dust Collect 200 Forge Dust
13 Tibiadrome Reach level 30 in the Tibiadrome
14 Forge Fusion Make 1 fusion in the Forge
15 Exercise Spend 10,000 exercise weapon charges
16 Exalted Core Create 1 Exalted Core (50 Slivers)
17 Concoctions Use 2 Concoctions
18 Magic Foods Use 2 Magic Foods
19 Imbuements Apply 2 Imbuements
ⓘ Each cycle, 2 of these 19 missions are drawn.

Essence of Manifest Economy
Source / Use Detail
Complete the cycle +1 Essence when claiming both completed trials with {complete}.
Kill the Boss +2 Essences each time the Boss Manifesto is defeated.
Balance The Essence is a virtual currency of the system (not an inventory item). Say {essence} to the NPC to see how many you have and which Energized you have unlocked.
Unlock Spend Essences to unlock Energized items. The cost ranges from 10 to 30 Essences per item (see table below). The unlock is permanent and per-character.

Unlockable Energized Items
Item Cost (Essences) Price (after unlock)
Energized Avalanche Rune 10 500 gp
Energized Thunderstorm Rune 10 500 gp
Energized Stone Shower Rune 10 500 gp
Energized Great Fireball Rune 10 500 gp
Energized Sudden Death Rune 15 5,000 gp
Energized Arrow 15 2,000 gp
Energized Bolt 15 5,000 gp
Energized Health Potion 30 15,000 gp
Energized Mana Potion 30 10,000 gp
Energized Spirit Potion 30 10,000 gp
Once unlocked (Essence cost paid once), the item becomes available in the NPC shop ({trade}) for the indicated gold price, for unlimited purchase. You may buy for other players, but only whoever unlocked it can use the item.

Spell Power
Tier Cost Total spent Extra damage
1 5 5 +1%
2 10 15 +2%
3 15 30 +3%
4 20 50 +4%
5 25 75 +5%
Say {power} to the Guardian to upgrade a tier. Each tier costs more than the previous one and the bonus stacks up to +5%, totalling 75 Essences. The bonus applies to both spells of your vocation listed below, on primary and elemental damage.

Affected Spells
Vocation Spells
Druid Terra Wave, Strong Ice Wave
Sorcerer Energy Wave, Great Fire Wave
Paladin Divine Caldera, Divine Grenade
Knight Berserk, Groundshaker
Monk Sweeping Takedown, Greater Flurry of Blows

NPC Commands
Command Function
{missao} / {mission} Draw 2 new trials (after the cycle) or view active progress.
{power} Upgrade Spell Power (+1% damage per tier, up to +5%).
{yes} / {no} Accept or refuse the drawn trials / confirm an unlock.
{manifesto} / {manifest} View the 2 active trials with each one's progress.
{complete} Claim after completing BOTH trials (+1 Essence + Boss access).
{lista} / {list} See the 19 possible missions of the pool.
{essence} See your Essence balance and already unlocked Energized items.
{unlock} List the Energized items; say "unlock <name>" to spend Essences and unlock.
{trade} Open the shop with the Energized you unlocked (buy with gold).
{historia} / {history} Hear the complete legend of the Manifesto.
!manifesto / !manifest Talkaction: check active trial progress from anywhere in-game.
{portugues} / {english} / {espanol} Change the NPC language (Portuguese, English or Spanish).

Boss Manifesto Access
Step Description
Unlock access Complete BOTH cycle trials and say {complete} to the NPC. Each group member must have done this individually.
Teleport Each player steps on the access teleport. The system checks access and the 20h cooldown (1 entry per cycle) individually before releasing the waiting room.
Lever (group) The leader stands on the leader tile and pulls the lever. A minimum of 5 players is required on the platform and up to 15 players. Each member must have access. 2 of each vocation is recommended to cover all mechanics.
Fight time The group has 30 minutes to defeat the boss. When time runs out, everyone is removed from the room.

Boss Manifesto Statistics
Attribute Value
Health300.000 HP
Experience500.000 XP
Speed420
RaceUndead
TypeReward Boss — loot is distributed via the reward chest based on participation.
ImmunitiesLife Drain, Paralyze, Invisible, Drunk

Boss Mechanics (5 Forms)
Form Effect and Strategy
1. Normal Base form, no special mechanic. The boss uses its spells and normal damage. Use it to deal damage freely.
2. Resistance (Fire) The boss moves to the center, roots for 5s and summons 10 Diabolic Imps (21,000 HP each). Any FIRE damage (from imps or players) becomes 1:1 healing for the boss. Non-fire damage is reduced by 50%. Strategy: do NOT use fire and kill the imps as fast as possible — the phase ends when they all die.
3. Paralysis Players CANNOT MOVE. Whoever moves: the boss teleports to them and deals 3,000 Death Damage. In exchange, the boss takes +50% damage (becomes weak). Strategy: stand still and focus maximum damage.
4. Vocations Only 1 vocation may attack, in a random rotation every 30 seconds (Knight, Paladin, Druid, Sorcerer, Monk). The wrong vocation attacking takes 3x reflected damage. Strategy: only the announced vocation attacks; the others hold their damage.
5. Death Form (HP ≤ 20%) Triggered when the boss reaches 20% HP — it is permanent until death (it never returns to the other forms). A 5-second cinematic: the boss moves to the center, becomes invulnerable and reflects 5x all incoming damage. At the end, it fires a 13x13 death cross dealing 10,000 Death Damage. From then on, permanently: spells become Death + Life Drain (+50% damage), the boss healing is disabled, and there is a spread — 10% of the damage players took from the boss is redistributed to EVERYONE in the room every 2s. Strategy: hold your burst during the 5s of invulnerability (the 5x reflect kills) and finish quickly after the cross.
ⓘ Forms 1 to 4 rotate randomly every ~60 seconds (it always starts on Normal and never repeats the previous form). The Death Form (5) is not part of that draw — it is triggered only by the HP ≤ 20% condition.

Boss Spells
Spell Type / Freq. Effect
ManifestoPushFreeze Ice
10s / 40%
Wide frontal cone. Damage 800–1200 + ROOT (blocks movement) 10s + Paralyze (90% slow) 10s. "FEEL THE ICE ROOT!"
ManifestoTsunami Ice
8s / 45%
Growing wave (1x1 up to 9x9). Growing damage 800–3050, pushes players to the wall and applies ROOT. "TSUNAMI APPROACHES! RUN FORWARD OR PERISH!"
ManifestoSpiral Energy
5s / 40%
Spiral in 8 rings from the boss. Damage 2000–4000 per hit in fast sequence. "SPIRAL OF DEATH!"
ManifestoChain Holy
10s / 48%
Chain that jumps to up to 8 targets. Damage 1500–3000 Holy + Paralyze (50% slow) 5s on all + Fear 5s on the last target. "FEEL THE CHAIN OF SUFFERING!"
ManifestoStarfall Holy
12s / 30%
Rain of 6 stars falling on random points (radius 7). Each star warns with a blue effect and, 1s later, explodes in a 3x3 area dealing 1500–2500 Holy. The stars fall in sequence.
Melee Physical
2s
Physical attack dealing 400–3850 damage.

Boss Manifesto Loot
Rewards (participation chest)
Guaranteed (100%): gold coins (up to 100), platinum coins (up to 100) and crystal coins (up to 50).

System tokens: Silver Token (up to 50, ~50%) and Gold Token (up to 10, ~30%).
Manifest Sets (equipment): 5 sets, one for each vocation. Each piece has ~0.5% chance, at most 1 per boss, and the drop is announced to the server:

Manifest Guardian (Knight): Helm, Plate, Greaves, Boots, Blade, Warrior Mace, Warrior Cleaver
Arcane Manifest (Sorcerer): Hood, Robe, Pants, Shoes, Codex, Scepter
Vital Manifest (Druid): Crown, Vestment, Leggings, Sandals, Tome, Staff
Ranger's Manifest (Paladin): Cap, Leather, Pants, Boots, Quiver, Longbow, Arbalest
Enlightened Manifest (Monk): Hood, Tunic, Trousers, Footwraps, Fists
As a Reward Boss, loot is delivered via an individual reward chest, with distribution based on each player's participation in the fight. See more in Boss Reward.


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